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12 minutes video game
12 minutes video game






12 minutes video game

The creator of the game is Luis Antonio, who previously provided art for the 2016 game The Witness. You can view the trailer for 12 Minutes in the embed below. This prompts the husband to somehow “reset” back 12 minutes, where players must undo the outcome. Together, their lives unravel when a police detective interrupts their quiet and accuses the wife of a murder, beating her to death. Set in a modern day apartment shared by a husband and wife, players take control of the unnamed husband.

12 minutes video game

An exact release date was not revealed at E3 2019.

#12 minutes video game Pc#

When Is the 12 Minutes Release Date? What Consoles?ġ2 Minutes will be released on PC and Xbox One in 2020. Here’s everything we know so far about 12 Minutes. Published by Annapurna Interactive, the game takes place over the span of the same 12 minutes, over and over again, where players have to alter the ending and break the loop. It’s about the journey, and making each moment as pleasurable as possible.What would happen if you were caught in a time loop? Movies like Doctor Strange and Edge of Tomorrow have explored this concept in fantastical settings, but what if it happened in the mundane lives of normal people? A new video game that debuted at E3, 12 Minutes, aims to do exactly that.Īt E3 2019, during the jam- packed presentation for Xbox by Microsoft, the trailer for the indie game 12 Minutes debuted onstage. “I was always fascinated by Westworld, and this idea of having enough identity that, naturally, there’s some gameplay coming out of it,” he says. To date, more than a million users have played the game across these platforms.Īntonio is now working on his next project. Twelve Minutes launched last August as an exclusive on Microsoft’s Game Pass subscription service, before landing on Switch and PlayStation later in the year. His demo of Twelve Minutes caught the eye of Microsoft, which became a launch partner, along with Annapurna Interactive (the film studio’s gaming arm), which signed on as a publisher and helped bring in actors Daisy Ridley, Willem Dafoe, and James McAvoy to voice the roles. (The game ends-and the credits finally roll-when you solve the central mystery.) Instead of 24 hours, I made it shorter.” Much shorter, ultimately, but no less profound, as the fate of each character comes down to the values and choices of the player. He slowly designed his way to the elegant final gameplay: “I started to remove noise and connect the elements. While working with Blow, Antonio began developing the concept for a looping-style game, in which the characters that players meet aren’t static, but imbued with emotional secrets and needs.Īt first, he imagined Twelve Minutes as an entire world, but he soon realized that due to the constant restarting, players would never find their way through. The game was written, coded, and designed by Luis Antonio, who worked as an artist at Rockstar Games and Ubisoft before leaving the corporate world to help legendary indie game designer Jonathan Blow create his critically acclaimed The Witness in 2016. As players loop through the story line (which resets whenever they leave the apartment or die-or when 12 minutes have passed), they must slowly piece together what is happening. This is Twelve Minutes, the hit indie video game released last summer that’s like Groundhog Day reimagined as a psychological thriller. When you try to stop him, violence ensues, a cello string gets plucked, and your day resets. An officer enters, zip-ties your wife’s hands, and interrogates her.

12 minutes video game

You and your wife are enjoying dessert when there’s a knock at the door.








12 minutes video game